What To Capture
| Map detail | Why it matters | Needed proof |
|---|---|---|
| Starting lane | Determines whether early speed or early weapon coverage matters more. | Screenshot plus first-run notes. |
| Zombie pressure points | Shows where side armor or front damage is required. | Video timestamp or repeated run notes. |
| Reward checkpoints | Connects routes to cash and upgrade timing. | Screenshot of reward/cash change. |
| Terrain hazards | Explains why a build flips, stalls, or loses wheels. | Screenshot with position and build type. |
Area Page Template
- Quick answer: what build survives here?
- Route pressure: front, side, rear, or terrain.
- Recommended parts: engine/fuel/wheels/supports/weapons.
- Failure fixes: car not moving, weapon not firing, frame breaks, run ends early.
- Evidence: screenshot date and update date.
Planned Map Pages
Map Status, starter route, cash route area, weapon-pressure area, and event/map update pages should be created after the first screenshot pass.