Parts reference

Build and Kill Zombies Parts

A practical framework for deciding which parts matter first, before a full item database is verified.

Sportskeeda's beginner coverage identifies core part families such as engines, fuels, wheels, blocks, and supports. Code guides also report rewards like seats, tanks, engines, cash, and tokens. Exact stats still need in-game verification.

Part Families

Part familyRoleCommon mistake
EnginesMove heavier builds and recover after contact.Adding weapons before engine power is enough.
Fuel/TanksExtend run distance and support longer routes.Buying range before the frame survives.
WheelsStability, traction, and basic movement.Ignoring wheel placement after adding weight.
BlocksFrame, spacing, and protection.Building wide without support connections.
SupportsKeep weapons and defenses attached.Treating supports as optional.
WeaponsClear zombies before they strip the car.Mounting them where they cannot fire cleanly.
SeatsPassenger or special build utility.Adding seats before survival basics.

Upgrade Filter

  1. If the car does not move, fix engine, wheels, and weight first.
  2. If the car moves but breaks, add blocks and supports.
  3. If zombies stop the car, improve weapon angle and damage.
  4. If the car survives but ends early, then upgrade fuel/range.

Database Plan

The full parts database should list name, category, unlock method, cost, weight, role, best route, and verification screenshot. Until those fields exist, this page should stay as a decision guide instead of pretending to know every stat.